Virtually Real Games Virtually Real VR

Skill Probabilities Roll probability simulator.

Guild Foyer

Virtually Real Guild Headquarters

Welcome to the Guild!

The Guild is the online supplement for the Virtually Real Role Playing Game. Here you can learn more about the game, find tools and resources for play, and engage with other players and game masters.

You may wish to read one of the following next, or choose a room from the 🧭:

Navigation

  • 🧭 The compass on the bottom left takes you to any room of the guild.
  • The left arrow slides your content left and takes you to the next page.
  • The right arrow slides your "parent thumbnail" into the main content.
  • 🍞 Tap the header bar at the top of the page for your breadcrumb trail!
  • 👆 Touchscreen users can swipe in the direction of the arrows.

Skill Probabilities

Open Locks [

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]     / 
0
   

2.8% critical
C
2
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Bars

  • Orange - The chance of a critical failure, 0. Bars are duplicated to show graph progression and do not represent individual numbers
  • Green - The chance of rolling this exact number
  • Blue - Your most probable result, representing your character's expected result
  • Grey - This is your total chance of rolling a brilliant success, the total of all higher numbers together. You can't roll this number, only the values above it.

Experience

The input box is your experience, starting at your attribute score. Adjust XP to change the skill level added to rolls. Click any bar to see percentage chances to hit that number.

Training

The number between square brackets is your training, the number of dice to roll. Use the arrows to increase or decrease training. This will modify your XP as if you gained training in the skill.

Situational Modifiers

Use the Advantage and Disadvantage boxes to add a single advantage or disadvantage die. Selecting both shows an inverse bell curve formed from combination rolls. Selecting "Extreme" shows 4 advantage dice and 4 disadvantage dice.