Chapter 4 - Passion & Style
A system where combat styles, personal styles, spellcasting styles, dance styles, sports, cultures, and personal styles all meet. Combat style passions are combined to form your own signature moves.
A skill that has a style allows you to choose the style when the skill is learned. A style is a tree of passions and you get the base passion from the style upon learning the skill. As the skill increases in level, you learn a new passion from the tree. The skills are structured such that you have only 3 choices from any given tree at any given time. If you have a given passion from another style, it satisfies dependencies in all trees. You may choose if you want to select the passion multiple times or skip prerequisites you already have to progress through the tree faster.
Passions are not like feats. A passion never gives a strike bonus and rarely adds a fixed modifier to any roll. Fixed modifiers to skill checks only come from skill levels. Passions can grant situational modifiers to a number of special case rolls, allow you to ignore various penalties or conditions, or can adjust your time, making some actions faster.